CASINO

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Rules of Casino

Casino (also spelled cassino) is a classic capture card game for 2–4 players. Best with two. This page describes the rules as implemented in this app.

Goal

Capture valuable cards from the table—especially spades, aces, the 10 of diamonds (Big Casino), and the 2 of spades (Little Casino). Score points after each round; first to the room’s target (11, 21, or 50) wins the match.

The deal

Your turn

On your turn you must do exactly one of the following:

  1. Capture — take cards from the table with a card from your hand.
  2. Build — combine a hand card with table cards into a build pile.
  3. Trail — play a card face-up onto the table (when you cannot or choose not to capture).

Capturing

Play one card from your hand and take matching table cards:

Pairing
Take all table cards of the same rank as your card. This is the only way to capture face cards (J, Q, K).
Combining
Take two or more table cards whose values add up to your card. Example: a 10 can take two 5s, or a 6, 3, and Ace.
Builds
Take a build pile whose announced value equals your card. You may also take loose cards that sum to that same number in the same capture.

Clearing the entire table in one capture is a sweep (+1 point). After a sweep, the next player must trail.

Building

Building creates a pile that can only be taken as a unit. You announce a number and must keep a card in hand that can later capture that number. You always play a card from hand into the build—you cannot form a build from table cards alone.

There are two kinds of builds (the game infers which from your cards and announced value):

Single build
Cards that sum to the announced number (e.g. 2+3 building 5). A single build may later be raised by adding a hand card (new value = old + hand), if you hold a capturer for the new value. Loose cards may join only if they equal the new number, making the build multiple.
Multiple build
Two or more sets that each equal the announced number (e.g. 5+3 and a loose 8 building 8s). The number is locked—it cannot be raised. Opponents can still capture it with a matching card. You may add more units of that number from hand (with optional loose cards that form units of the same number).

Only one build pile may exist for each announced number. Creating another build of the same number merges into that pile as a multiple.

Examples

If you own a build (you were last to add to it), you may not trail—you must capture, build, or add. You may never leave yourself without a capturer for a build you own.

Trailing

End of a round

When hands and stock are empty, the player who made the last capture takes any remaining table cards (this is not a sweep unless it would already be one). Points for that round are tallied, then everyone ready’s up for the next round.

Scoring

Item Points
Sweep 1 each
Each Ace 1
Little Casino (2♠) 1
Big Casino (10♦) 2
Most spades 1 (none if tied)
Most cards 3 (none if tied)

Match target is chosen by the host: play to 11, 21, or 50 points.

Partnerships

With exactly four players, the host may enable partnerships (seats 1+3 vs 2+4). Team scores combine; most cards / most spades are awarded by team.

Optional variation

Single builds count as cards

Host option at room creation. When enabled, a single (non-multiple) build is treated like a loose card of its announced value for capturing and for forming further builds.

Example

  • Table: a build of 6 (5+A) and a loose 4.
  • A player with a 10 may capture the 6-build and the 4 together.
  • A player with two 10s may play one 10 with the 6-build and the 4 to make a multiple 10-build.

Multiple builds are unchanged: still only capturable at their announced number, and their value cannot be raised.